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All aspect of 3D - modeling, texturing, rigging, animating, lighting, rendering and compositing by Nathan Jones.

Here are the storyboards Damien Slevin created and the 3D I produced from them.

 
                             
               
                             
               
                             
                   

 

ZBRUSH Screenshots

I modelled the Base mesh in maya (all quads) and created the 32 bit displacement maps from a high res version I modelled in Zbrush.


The Texturing took quite some time to figure out. I ended up painting the different maps in Photoshop rather then using photos and using a cavity map from Zbrush to give it punch. It was surprisingly tricky to achieve a realistic but stylised look for the astronaut.


I used an HDRI probe for the lighting together with mental ray/final gather.